I got a very solid 90fps at 4288 and maxed settings and had no hiccups at all. I shot some sausages and made a unholy gun setup and played for like 2 ish hours until my headset died so it is stable as well.
I got a very solid 90fps at 4288 and maxed settings and had no hiccups at all. I shot some sausages and made a unholy gun setup and played for like 2 ish hours until my headset died so it is stable as well.
Tested with both OpenComposite and XRizer, OpenComposite works near flawlessly except for the lack of IMU data passthrough, making revolvers impossible to close. Under xrizer, everything seems to work flawlessly.
Using Proton 9.0-4 as compatibility layer, used the following launch parameters in attempt to reduce stuttering, seems to have worked but haven't done much A/B testing with them.
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 WINE_CPU_TOPOLOGY=4:0,1,2,3 %command%
Running perfectly with OpenComposite and proton experimental, Controllers aren't tracked with xrizer.
System Information:
Input and frame lag. Menu runs flawlessly.
Launch options: LD_PRELOAD="" WINE_CPU_TOPOLOGY=8 PRESSURE_VESSEL_FILESYSTEMS_RW=$XDG_RUNTIME_DIR/wivrn/comp_ipc:/var/lib/flatpak/app/io.github.wivrn.wivrn %command%
works perfectly when not using envision for some reason
Works perfectly on OpenComposite.
Both Monado and SteamVR perform similarly. Works great without no issues that I could find.
Works perfectly fine, using OpenComposite
Both Monado and SteamVR - works out-of-the-box but performance is significantly worse as opposed to Windows, same issue as Boneworks.
Works once on opencomposite, errors after every other launch
on xrizer, the game is playable, but controllers are offset