VR GAMES

Descripción de The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners

SteamVR Monado ALVR WiVRn

Unknown

Perfect

Requires manual configuration

Playable with graphical/controller issues

Unplayable because of graphical/controller issues

Crashes or won't start

Ryzen 7 9800X3D
RX 9070XT
CachyOS
Meta Quest 3 connected via 6GHz WiFi
File: drive_c/users/steamuser/AppData/Local/TWD/Saved/Config/WindowsNoEditor/GameUserSettings.ini
Change bEnableOculusSteamVR to True
SteamVR:
External controller profile needs to be downloaded using SteamVR overlay, make sure to select one with full controls, including sprint.
Played for over 2 hours without any issues.
WiVRn:
Occasional graphical glitches occur, Y-axis of left analog is inverted, use attached file to replace controller profile located in
~.local/share/Steam/steamapps/common/TWDSaintsAndSinners/TWD/Config/SteamVRBindings
oculus_touch.json

SteamVR Monado ALVR WiVRn

Device: Meta Quest 3

GPU: AMD

Distro: CachyOS

Date: January 1, 2026

This game works with ALVR and Steam Link, but not right out of the box. As shown at the start of the game, you don't even see your pointers, so you have to change the default controller bindings to a community one. The one I chose on the video, from SpartanWarrior, is the one I found most comfortable, although sprinting is a little awkward (you have to double-click the left stick, but click once to be able to walk). You only need to do this once.
Note that at the start screen, another way to skip the two-thumbsticks requirement is just pressing R on the keyboard, but if the controllers are not working the menus will still be unresponsive.
With WiVRn, this is not easy because it cannot use steam input for controls, and there is a bug in xrizer (#149 in xrizer's github) where it makes the game detect the Valve Knuckles instead of the Oculus Touch controllers. It might even be possible to brute-force it by overwriting some game files and doing some black magic to create a mapping, but until the xrizer bug is resolved my advice is to just use ALVR or Steam Link.
Notice that in the past ALVR had terrible performance with this game but this situation has improved a lot, and Steam Link also has acceptable performance, so it's not unplayable by any means.
Versions tested:
ALVR v20.14.1
Steam Link via SteamVR beta 2.13.5
WiVRn 25.9-74-g1dd0ed4 with xrizer
Mesa 25.2.4
Kernel 6.17.3-273-tkg-eevdf
Proton 9.0-4
Gameplay video on Steam Link, including selecting the correct input configuration from Steam Input: https://youtu.be/3aaXq-VPse0
Follow my curator on steam with links back to VROnLinux DB: https://store.steampowered.com/curator/45753882-VR-Linux

SteamVR Monado ALVR WiVRn

Device: Meta Quest 3

GPU: AMD

Distro: Archlinux

Date: October 19, 2025

Kernel: Linux 6.16.9
Laptop: Acer Nitro 16
GPU: nVidia RTX4070 (580.95.05)
CPU: AMD Ryzen 9 7940hs
Game launches just fine, but controllers are not recognized. Cannot get past "Press left and right menu button to switch between sitting and standing mode"

SteamVR Monado ALVR WiVRn

Device: Meta Quest 3

GPU: None

Distro: NixOS 25.01 - Unstable

Date: October 7, 2025

SteamVR/ALVR Works but has poor performance as most games via SteamVR do.
With Monado/WiVRn, OpenComposite crashes, but xrizer does boot.
Unfortunately, the controllers don't seem to work properly. There's a prompt to reset your HMD view (which is usually done by clicking in right stick); I can get past it by pushing the R key on the keyboard, but I cant use controllers in the menu still, effectively leaving me softlocked.
Performance already seems great and promising just from the menus, but I can't actually start anything. I opened an issue here.

SteamVR Monado ALVR WiVRn

Device: Quest 2

GPU: Nvidia

Distro: Linux Mint 22.1 Cinnamon

Date: July 25, 2025

Crash dialog on start. Opencomposite log shows

[2025-03-02 16:43:09.050] oovr_abort_raw_va:206 - Abort!
[2025-03-02 16:43:09.050] LoadBindingsSet:881   - OpenXR Call failed, aborting. /usr/src/debug/opencomposite-git/opencomposite-git/OpenOVR/Reimpl/BaseInput.cpp:881 LoadBindingsSet. Error code: XR_ERROR_PATH_FORMAT_INVALID
xrCreateAction(action->set->xr, &info, &forceAction)

SteamVR Monado ALVR WiVRn

Device: Pico 4

GPU: AMD

Distro: arch

Date: March 2, 2025